CLASH OF CLANS BUILDER HALL LEVEL 6 UPDATE


Big news Clashers!

With the upcoming Builder Hall 6 Invitational Tournament on the horizon, we wanted to share with you the new features being released in this next content update. In this upcoming release, we are adding two incredible new units to the Builder Base while also increasing the level cap for units already available.

Here are the features you can expect to see in the Builder Hall 6 release, including the two new units.

Defense:

+1 Archer Tower
+1 Crusher
+1 Mine
+1 Mega Mine
+4 Wall sections

Yes you read that right...a second Crusher, the Bane of Barbarians, Affliction of Archers (who get too close), and Jammer of Giants (ok I know that's rough alliteration). Furthermore, in correspondence to the Builder Hall's increased level, all defenses, traps, and walls can now be upgraded to Level 6. The only exception to this is the Spring Trap, which can be upgraded to Level 4.

Offense:

+1 Army Camp
Levels 11-12 for all Troops after upgrading the Star Laboratory to Level 6
Levels 6-10 for the Battle Machine

Other:


Resource Collectors, Storages, Gem Mine, and Clock Tower can be upgraded to Level 6
A single Archer Tower in your Town Hall can now be Geared Up, similarly to the Cannon. Requires Builder Base Archer Tower Level 6 and Home Village Archer Tower Level 10.
Players who have created accounts in India will now be placed in a Global Chat channel specifically created for their region. We want to ensure players are able to communicate with each other, find like-minded Clashers, and create communities of their own and we feel this is a step in a direction to help facilitate this.

Balancing:

Clock Tower cooldown reduced from 8 hours to 7 hours
Clock Tower duration reduced by 50% to 2.5 minutes
Clock Tower speed multiplier reduced from 10x to 8x

After careful consideration we felt the Clock Tower provides too much free upgrade time. We are changing the Clock Tower cooldown from 8 hours to 7 hours and reducing the duration by 50%. We felt the Clock Tower provided progress too rapidly and that it required rebalancing to bring it in line with relative upgrade times. Reducing its cooldown will allow it to be boosted 3 times per day rather than 2.

NEW: The Night Witch
The Witch's nocturnal sibling, the Night Witch is available once you upgrade your Builder Barracks to Level 8. Though there are some similarities between the Wtich and the Night Witch, there are a few differences that make her stand out as well. Check out these abilities:

The Night Witch does ranged attacks that hit both ground and air units
Spawns bats that attack ground and air units
Will spawn into a swarm of bats after receiving fatal damage

The Night Witch is a great way to take out those pesky Crushers, which is why we're introducing the Woe of the Night Witch: The Roaster.

NEW: The Roaster
We couldn't add a cool offensive unit without coming up with a way to defend against it. The Roaster is a great solution against the Night Witch. It is a flame-spitting defensive building that will bathe your foes in scalding plasma with the following details:

Range of 7 tiles
Burst fires 15 shots
At Level 6 it does 16 damage per shot
Hits ground and air units
Does Area Splash type damage

So there you have it! A new Builder Hall level with plenty of unit upgrades, two fun new units to further bolster your Builder Base with, and an additional Gear Up feature for your Town Hall. We hope you'll enjoy burninating your enemies.

Clash on!